
Giant crops won't necessarily appear on the day the crops finish growing it can happen any day those criteria are met. Giant crops drop 15–21 normal-quality items when harvested with any axe, taking three hits.Īt the start of each day, every possible 3x3 grid of crops (including overlaps) has a 1% chance to grow into a giant crop as long as the center crop is fully-grown and watered, and all constituent crops are of the same type. Fully grown crops that are ready to harvest will wither and die when moving to a new season, however.Ĭauliflower, Melons, or Pumpkins planted in a 3x3 pattern can randomly combine into a giant crop. Multi-season crops that are still in season ( i.e., corn planted in summer when transitioning into fall) will not wither and will simply continue to grow.
#BIG FARM MOBILE HARVEST APPLE SEEDS MANUAL#
When a dead crop is left behind at the start of a season it will keep the soil it was planted on tilled, which can reduce the amount of manual tilling and watering that needs to be done at the start of a season. On the 1st of each season, all crops that are no longer in season will wither and die, leaving behind a dead crop. Planting after midnight does not impose a penalty (it still counts as having been planted on the current day). The grow times on this page assume the seeds are watered the day they are planted. If a seed is planted into unwatered soil and not watered the same day, it will not grow that night. Unwatered crops do not die, but they will not grow either. If unwatered for a day, a crop will not grow. In this case, the number may be thought of as the number of nights required to grow the crop.įertilizer and the Agriculturist Profession are not taken into account on this page, but the effects can be viewed on individual crop pages.Ĭrops must be watered every day for maximum growth.

If planting on the first of a season, a 5-day crop will be ready for harvest on day 6, not day 5. The grow times shown on this page exclude the day the seeds were planted.

The available trellis crops are Green Bean, Hops, and Grape. Trellis crops can be walked through once they are dead. Some crops require a trellis, which cannot be walked through, so you need to plan your crop layout appropriately. Watering can be done at any time after tilling, and freely either before or after fertilizing and/or planting, without regard to order. Some fertilizer must be placed on a tile before a seed is planted there, other types can be placed before or after planting a seed. Only one type of fertilizer at a time may be used on any given tile.

Since planting and fertilizing require no tool use, those activities consume none of the player's energy. Seeds and fertilizer are placed on a tilled tile individually by using the left-click control, or on multiple tiles by continuously holding on to the right-click or left-click control and moving the cursor and/or player. A tile may be watered (by using the Watering Can) only after it has been tilled, which consumes more energy.

They may get in the way of planting or harvesting efforts, but will never cause damage to crops.įallow (untilled) farm land must be tilled with the Hoe before fertilizing or planting there, an activity that consumes some of the player's daily energy, as reflected on the energy bar. Monsters (either on the Wilderness Farm or toggled on by the Dark Shrine of Night Terrors on any farm) have no effect on crops.Ĭrops can be eaten by Crows when there are over 15 crops growing and there is no Scarecrow within range.įarm Animals never trample or destroy crops. Multi-season crops ( i.e., Ancient Fruit, Coffee Bean, Corn, Sunflower, and Wheat), however, will continue to grow during all specified seasons. It can be planted only during its designated season, and when seasons change (after the 28th day), the crop will wither and die. For fruit that grows on trees, see Fruit Trees.Ĭrops are plants that are grown from seeds to be harvested for the purpose of profit, food, or gifting. This page is for crops that grow on tilled land.
